The Wolf Paw of Mornstab

Art by Mark Winters
Once a mighty warrior and leader of their own tribe of fierce Threalites, Mornstab lost a hand in battle with one of the many monstrous beasts of the Threal Darkwoods. Mornstab turned to the oldest of the Threal gods for help, and with the blessing of one of those nameless gods they found help. A dozen fresh hearts from Darkwood Wolves fueled the fire that birthed the bracelet know as The Wolf Paw of Mornstab, a bracelet that gives it's wearer the ability to regrow lost limbs as those of a feral beast.

Art by Gido
Mornstabs tribe is no more, rumor speak of a terrible curse on the bracelet that turned the whole tribe into mindless lycanthropes that finished the once proud tribe. But Mornstab, a multigendered Threalite, both fathered and mothered several children. One of them is rumored to have brought the Paw away from the tribe before the curse finished it.

Wearing the bracelet will make a lost limb regrow as a wolf limb in 1-4 weeks. A lost arm or hand will result in claws that can be used as a weapon for 1d6 damage, but it will be impossible to use for any delicate work. Anyone who survives being hit by the claw has to save vs magic or turn into a werewolf in 1-4 months.


Prosthetic Eye of the Mine Princess

Image of the earliest prosthetic eye found in the Burnt City
Art by Nick Beecher
This prosthetic eye is covered in a thin layer of decorated gold made to look like an eye with an Iris of sun rays. The Eye used to belong to a young dwarven woman who early in her life inherited her family's mining corporation after the death of both her parents in a cave in. She lost her left eye in battle against a horror of the deep that she fought over the control of the monsters lair that happened to contain a gold vein. She used the first mined gold to make this prosthetic and had her seer enchant it for her. 
The Princess of the Mines were somewhere in the Iron City when the undead broke through the defenses. Her Eye is probably still attached to her skull somewhere under the Irontick mountains.

The Eye can only be used by a person missing an eye. Wearing it gives the person +1 Charisma and the ability to once per day Detect Gold (as Detect Magic, but detects gold instead. The Gold has to be of a value of over 10 gp), Light (the Eye lights up for 3 turns).  
It does not give the user it's sight back, and any negative modifications for the loss of an eye are still there.